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PvP Updates Are Live!

Structured PvP has been updated with automated tournaments, a visual overhaul to Heart of the Mists, and a new map for 2 vs. 2 death match combat in the third part of the June 2017 Competitive Feature Pack! You can visit the release page for more details and read the complete release notes on our forums. As you play this release, consider adding information you find to the official wiki for the benefit of the Guild Wars 2 community! You can find information about how to edit an article or generally contribute to the wiki on this page. In addition, you can join host Rubi Bayer and her developer guests for this week’s Guild Chat on the official Guild Wars 2 Twitch and YouTube channels, where they’ll discuss this week’s update! Guild Chat will air on Friday, 23 June at 7:00 PM UTC (noon Pacif...

Game Update Notes – May 2, 2017

05/02/2017 – May 2nd Release Notes Living World – Flashpoint The White Mantle launched a surprise attack on Divinity’s Reach. Betrayed from within and assaulted from without, the city fought a battle on two fronts. Queen Jennah rose to the occasion, revealing just how powerful a mesmer she is, and with a monumental effort on the part of the humans and their allies, the city broke the siege. Caudecus Beetlestone, once the legate minister, was commanding the White Mantle forces, bringing his plot to take the Krytan throne to its conclusion. He’d been working on it for decades, but his plan was foiled. Loyalists and allies of the queen found him in his mansion. Before he could be taken into custody, however, the snake murdered his own daughter, Demmi, an honorable agent of the Order of Whispe...

Early Access Week 5 Update PUBG

Players, Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week. To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented. In case you missed it yesterday, we announced our first Charity...