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PvP Updates Are Live!

Structured PvP has been updated with automated tournaments, a visual overhaul to Heart of the Mists, and a new map for 2 vs. 2 death match combat in the third part of the June 2017 Competitive Feature Pack! You can visit the release page for more details and read the complete release notes on our forums. As you play this release, consider adding information you find to the official wiki for the benefit of the Guild Wars 2 community! You can find information about how to edit an article or generally contribute to the wiki on this page. In addition, you can join host Rubi Bayer and her developer guests for this week’s Guild Chat on the official Guild Wars 2 Twitch and YouTube channels, where they’ll discuss this week’s update! Guild Chat will air on Friday, 23 June at 7:00 PM UTC (noon Pacif...

Early Access Month 2 Update

Players, Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP Next another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest spec machines that AWS offer. We are currently in the middle of profiling...

Early Access Week 5 Update PUBG

Players, Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week. To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented. In case you missed it yesterday, we announced our first Charity...